Game Designer · Narrative Designer

Game-Narrative Designer

Portrait of Séléna Pavarino

Game Designer with 4+ years of professional experience in gameplay, systems, narrative design, balancing, and GDD creation.

1 year and 4 months working on Let's Sing 2026 and 2027, a casual console singing game, contributing to gameplay features, progression, UX/UI, balancing, data analysis, and the full production and release cycle.

I also spent 3.5 years working on Nebulae, a free-to-play cross-platform MMO for PC and mobile centered around astropolitical systems. My work covered gameplay and economic systems, quests and events, narrative design, progression, balancing, data analysis, QA, playtesting, and implementation.

Graduated with a Master's degree in Video Game Management, specializing in Game Design, from the Institute of Internet and Multimedia (IIM).

  • 4+ Years of professional game design
  • 2 Console titles shipped — Let's Sing 2026 & 2027
  • 3.5 Years on Nebulae, a cross-platform MMO
  • 5 Student games shipped during my studies at IIM

Professional work

Shipped titles

Four years designing gameplay, systems and narrative on a console franchise and a live MMO.

Let's Sing — trailer

Let's Sing Franchise

Game Designer · Voxler · Unity

  • Designed and documented gameplay features, mechanics, progression and rewards.
  • Created GDDs, wireframes, menus and player flows, with a strong focus on UX.
  • Balanced features using telemetry, playtesting and player feedback.
  • Conducted competitive and market analysis for the online competitive mode.
  • Contributed to economic/progression features, including VIP Pass and DLC/song pack structures.
  • Integrated, configured and tested features in Unity throughout the full production and release cycle.

Nebulae — trailer

Nebulae

Game Designer / Data Analyst · Northern Lights Entertainment · Unity

  • Designed and iterated on gameplay systems and mechanics, including stations, population, species, environmental risks and quality-of-life features.
  • Designed missions, quests and events, combining gameplay and narrative design.
  • Worked on worldbuilding and environmental storytelling to support the game's universe and player experience.
  • Created and maintained GDDs and design documentation.
  • Used data analysis, playtesting and QA to monitor player behavior, identify issues and balance gameplay.
  • Integrated, configured and tested features directly in Unity.
  • Iterated on systems based on player feedback, data and testing results.
  • Worked across the development cycle, from design and prototyping to implementation, balancing and QA.

Student projects

More Games

A few of the games I designed during my studies at IIM. They are all playable.

Key art for Avian

Avian

In Avian you play as a guardian of an ancient and forgotten civilization gone long ago. A dark matter has infested your homeland and you must use your ancestral instrument, the Anavi, to bend the alien-like plants of the world to your will.

Unreal Engine 4 Play now
Key art for Fall Of The Morning Star

Fall Of The Morning Star

Can you survive the Fall of the Morning Star ?! In this peculiar hybrid between walking simulator & survival game, you must ensure your survival and that of your precious dogs friends as you try to save your world from a new ice age.

Unreal Engine 4 Play now
Key art for Fency Krabby

Fency Krabby

Fency Krabby is a party game with crab-like movement in which you must strike, guard and dash to turn the other Gentlekrabs into no more than crab sticks!

Unity Play now

About me

Passionate about video games, particularly League of Legends (20k hours) and Little Nightmares, but also Left 4 Dead 2 (1200 hours), Phasmophobia, Minecraft, A Plague Tale, Overwatch, Civilization, Planet Zoo, Layers of Fear, Outlast, Super Smash Bros, a lot of narrative games, and many other games.

Former captain of a League of Legends esports team at my school in 2018 and former web editor for the LDV Esport section, and actual ADC for Neptunia NYX, which is a WNB team.

A fan of Harry Potter and cinema in general. Enthusiastic about horror in all its forms. Enjoys drawing, photography, and traveling.

Also, I really love space.

Game Design Narrative Design Systems & Balancing Data Analysis UX / UI GDD Writing